FS2004/FSX Ju 87B Stuka
The reputation of the Junkers Ju 87 Stuka (Sturzkampfflugzeug, or dive-bomber) was made during the Polish campaign in close-support operations across Europe. The Luftwaffe believed it to be virtually invincible, but this was true only after air superiority had been gained, as demonstrated during the Battle of Britain when the Stukas were mauled so severely by the RAF that they were later withdrawn from operations over western Europe.
Three prototypes were started in 1934, the first with twin vertical tail surfaces and powered by a Rolls-Royce Kestrel engine. During dive tests in 1935 the tail unit of this aircraft collapsed and the aircraft was destroyed. The second prototype introduced a single fin and rudder and was powered by a 455kW Junkers Jumo 210A, and official evaluation of this aircraft and a further improved third prototype led to a pre-production batch of 10 Ju 87A-0 aircraft with the 477kW Jumo 210Ca engine. The initial Ju 87A-1 production version began to replace Hs 123 biplanes in the spring of 1937, and three were tested under operational conditions by the Legion Condor during the Spanish Civil War. At the beginning of World War II the Luftwaffe had 336 Ju 87B aircraft on strength, and others were supplied to Italy (which named them Picchiatello), Bulgaria, Hungary and Romania.
Ju 87s were deployed extensively on the Eastern Front, initially with great success, but by 1943 they were suffering such severe losses by daylight that they were switched to a night assault role. When production ended more than 5,700 had been built, the majority after 1940 when their vulnerability without adequate fighter cover had been highlighted in the Battle of Britain, and one can only assume that production continued because no better replacement was available. A redesigned and improved Ju 187 was projected in 1943, but following consideration of the design no examples were built.

Installation:
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-Unzip " Stuka87b" into a temporary file and move the "Stuka87b" folder into the main Aircraft directory.
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-Read instructions carefully when installing the gauges , say YES...when asked if the gauges sources should be trusted. If you say no....most of the gauges are not going to work !
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-Leave all gauges in the planes panel folder
-Copy the effects into the Microsoft Games\Flight Simulator ...\effects folder and the 20can.wav into the Microsoft Games\Flight Simulator ...\sound folder.
IMPORTANT :
-For FS2004 change the FS9_Wing_Guns.fx into FX_Wing_Guns.fx
and remove the original one.
-landing light is triggered by CTRL+L, all other lights use panel light shift+L.
-exhaust effects use wing/taxi/logo
-guns use strobe .
-Dive brakes work with spoiler key.
If the propdisk3.bmp is not satisfactory in FSX acceleration, use the propdisk3.bmp from the acceleration map, same for the glass.
-Tailhook drops bomb.
ATTENTION;
This plane is very heavy on your graphics with the panel.cfg as used. It takes 15/20 seconds to load and you need a fast machine. If using the simplepanel (change name to panel.cfg ), you have only the stick, the popups and the VC cockpit. It then takes about 5/10 seconds to load.

CREDITS
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Special thanks to :
-Wolfgang Faber for the original FSDS2 beta mdl.
-To Karl Bauer for the German gauges.
-GMAX for the drawing program and Microsoft for their makmdls.mdk.
-To Morton for the textures.


LEGAL:
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The project is released as freeware. You may modify it and repaint it. You may upload this file to another website as long as it is not for profit.
You need the written permission of the original authors to use any of these files for commercial purposes, otherwise a simple credit would be nice. Non commercial repaints-remakes are welcome but I would appreciate very much receiving a copy of your model.
This file should not cause any problems with your computer, but I accept no responsibility if you think it does


Happy Landings!!

A.F.Scrub, January 2012.
af_scrubbypc@hotmail.com